In Step 2, you developed your first application and connected it to the framework’s lifecycle.
This tutorial turns to the mathematical foundations of simulation, rendering, and physics: vectors, points, and coordinate spaces.
This tutorial presents these ideas through both explanation and practical examples.
By working through it, you will learn:
- what vectors represent in mathematical and physical terms
- how points differ conceptually and operationally from vectors
- why coordinate spaces are essential for interpreting data correctly
- how transformations transfer data from one space to another
- how these ideas are expressed within the framework’s math module
By the end of this tutorial, you will have a working command of the core terminology and ideas used throughout the lessons that follow.