Real-time simulation requires the continuous evolution of physical systems to be approximated through discrete computational updates, making the treatment of time a fundamental concern in simulation engine design. This article examines temporal discretization through the concepts of delta time, timestep selection, and numerical integration, with particular attention to their implications for stability, determinism, accuracy, and implementation complexity. It first analyzes the role of delta time as the interface between continuous dynamics and frame-based execution, then compares variable and fixed timestep strategies as design alternatives for interactive simulation systems. The article subsequently evaluates Euler integration and fourth-order Runge–Kutta integration as representative numerical methods for advancing simulation state, highlighting the trade-off between computational efficiency and approximation quality. By synthesizing theoretical principles with implementation-oriented examples, the article demonstrates that timestep policy and integrator choice are not merely technical details but central determinants of simulation robustness, reproducibility, and behavioral fidelity.