Every visualization or mesh‑processing tool begins with a simple requirement: a stable rendering window. Before we can draw meshes, curvature fields, or refinement diagnostics, we need a platform layer that:

  • creates a native window
  • initializes an OpenGL context
  • manages input and events
  • provides a predictable render loop

In btm‑framework, this responsibility belongs to the platform module, which wraps the OS‑specific details behind a clean C++ interface. This tutorial demonstrates the minimal setup required to create a rendering window using that module.

This tutorial focuses on clarity and minimalism. Later tutorials will show how this window integrates with the framework’s renderer, event system, and visualization utilities.