The C++ Engineering Series is the flagship learning path of BeforeTheMesh — a four part journey that takes you from raw numerical simulation to a fully modular, GPU powered engine architecture. It is designed for intermediate developers who want to understand not just how engines work, but why they are built the way they are.
Across these four articles, you will:
- Write a physics simulation from scratch
- Map C++ data structures directly to GPU buffers
- Design a clean, RAII driven engine architecture
- Learn the core patterns that unify simulation and graphics
This series is the foundation of the Particle Playground engine and a gateway into the broader BeforeTheMesh ecosystem — btm framework, TheMeshProject, and the modular engineering tools that power them.
Whether you’re exploring real time graphics, building your first engine, or refining your architectural instincts, this series gives you a complete, cohesive path from concept to working system.